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Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Item #: 101275874

Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual

Item #: 101275874

€ 68

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Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics
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What Stands Out

Focused Curriculum
Offers a targeted approach to essential mathematics for game development, ensuring learners gain relevant skills to excel in creating and manipulating 3D environments effectively.
Practical Applications
Emphasizes real-world applications of mathematical concepts in graphics and game programming, bridging the gap between theory and practical implementation.
Accessible Learning
Designed for both beginners and seasoned programmers, making complex mathematical concepts approachable and comprehensible for all skill levels.

Product Details

Shop Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments online at a best price in Montenegro. 1801077339
Publisher Packt Publishing
Publication date 30 Nov. 2022
Language English
Print length 444 pages
ISBN-10 1801077339
ISBN-13 978-1801077330
Item weight 757 g
Dimensions 19.05 x 2.54 x 23.5 cm

Who Should Buy?

Suitable For
  • Aspiring Game Developers

    Provides essential mathematical concepts needed for developing video games, ensuring a robust understanding of game mechanics.

  • Computer Graphics Students

    Ideal for students seeking to grasp the mathematical foundations relevant to 3D graphics and rendering techniques.

  • Professionals in Simulation

    Beneficial for professionals working on simulations requiring complex mathematical models for realistic 3D virtual environments.

Not Suitable For
  • Casual Hobbyists

    Not suitable for beginners or casual users without a foundational background in mathematics or programming.

Product Description

Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

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Game Theory Editorial Review

Mathematics For Game Programming And Computer Graphics: Explore The Essential Mathematics For Creating, Rendering, And Manipulating 3D Virtual Environments is a comprehensive guide published by Packt Publishing. The book covers vital mathematical concepts crucial for 3D creation, including vectors, dot products, and quaternions, making it a valuable resource for anyone involved in programming for 3D environments, not just graphics designers. With 444 pages of straightforward explanations and a focus on Python, this book makes complex concepts accessible. Many readers appreciate its effective teaching approach, making it suitable for both beginners and those needing a refresher. Though there are minor layout issues with the code, the content is well-paced and highly recommended for enhancing programming skills in 3D context.

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Pros

  • Well-structured explanations for beginners
  • Focuses on essential 3D mathematics
  • Python code is easy to understand
  • Useful for various programming languages
  • Great for anyone in 3D environments

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